3d Java Game Code

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Pinball.java

Learn how to write your first interactive 3D game using the game-math library. You will also see how to write a Java program that simulates flocking behavior such as that exhibited by birds and fish and how to incorporate that behavior in a game. Java 3d game source code free download. Super Mario Bros Java Game file: Mario.jar Sound Fixed and bugs Fixed in Mario.jar only GamePad Patch.zip so that it ca.

importjavax.swing.*;
importjava.awt.*;
importjava.awt.event.*;
publicclassPanel00extendsJPanel {
Timer t =newTimer(1, newListener());
int ctr =0;
doubleG=0.1; //Gravitational Constant
finalint xpos =280;
double[] p2d = {280, 200};
double[] v2d = {0, 0};
int points =0;
int lives =0;
int sides =13;
double snorm =400;
double sd =450;
double sv =0;
boolean setlock =false;
boolean rdown, ldown;
double paddle =130;
double rtheta =0;
double ltheta =0;
int preset[][] = {
{0, 400, 135, 450,1}, //right paddle
{135, 450, 270, 400,1}, //left paddle
{270, 0, 300, 20, 1}, //first bouncey thingy
{291, 0, 291, 500, 1}, //right wall
{-1, 0, 270, 0, 1}, //top wall
{0, -1, 0, 500, 1} //left wall
};
int[][] balls = {
{80, 80, 30, 50},
{230, 280, 20, 200},
{50, 200, 25, 100},
{200, 100, 10, 500}
};
int lines[][] =newint[100][5];
publicPanel00(){
super();
t.start();
addKeyListener(newKey());
setFocusable(true);
for(int i =0; i < preset.length; i++){
lines[i] = preset[i];
}
int plen = preset.length;
int ct =0;
for(int k =0; k < balls.length; k++){
int px = balls[k][0], py = balls[k][1], radius = balls[k][2];
for(double i =0; i <2*Math.PI; i+=2*Math.PI/ sides){
ct++;
lines[plen + ct][0] = px + (int) (radius *Math.cos(i));
lines[plen + ct][1] = py + (int) (radius *Math.sin(i));
lines[plen + ct][2] = px + (int) (radius *Math.cos(i -2*Math.PI/ sides));
lines[plen + ct][3] = py + (int) (radius *Math.sin(i -2*Math.PI/ sides));
}
}
}
privateclassListenerimplementsActionListener {
publicvoidactionPerformed(ActionEvente){
repaint();
}
}
publicvoidpaintComponent(Graphicsg){
super.paintComponent(g);
v2d[1] +=G;
p2d[1] += v2d[1];
p2d[0] += v2d[0];
if(p2d[1] >1000){
p2d[0] =280;
p2d[1] =200;
v2d[0] =0;
v2d[1] =0;
lives++;
}
if(p2d[0] 280&& p2d[1] > sd){
p2d[1] = sd;
v2d[1] =Math.min(v2d[1], sv);
}
if(setlock false){
sv *=0.95; //the dampening coefficient for the springiness
sv -= (sd - snorm)/30;
sd += sv;
}
double rc =0.1;
if(rdown){
rtheta =Math.max(-0.5, rtheta - rc);
}else{
rtheta =Math.min(0.5, rtheta + rc);
}
if(ldown){
ltheta =Math.max(-0.5, ltheta - rc);
}else{
ltheta =Math.min(0.5, ltheta + rc);
}
lines[0][2] = lines[0][0] + (int) (Math.cos(ltheta) * paddle);
lines[0][3] = lines[0][1] + (int) (Math.sin(ltheta) * paddle);
lines[1][0] = lines[1][2] + (int) (-Math.cos(rtheta) * paddle);
lines[1][1] = lines[1][3] + (int) (Math.sin(rtheta) * paddle);
int rX = (int) p2d[0];
int rY = (int) p2d[1];
int r =10;
g.setColor(Color.blue);
g.drawArc(rX - r, rY - r, 2* r, 2* r, 0, 360);
g.setColor(Color.black);
for(int i =0; i < lines.length; i++){
int x1 = lines[i][0],
y1 = lines[i][1],
x2 = lines[i][2];
double y2 = lines[i][3] +0.0001;
if(i > preset.length){
g.setColor(Color.red);
}
g.drawLine(x1, y1, x2, (int) Math.round(y2));
double bmag =Math.sqrt(v2d[0] * v2d[0] + v2d[1] * v2d[1]);
double lineslope = ((double)(x2 - x1))/((double)(y2 - y1));
double ballslope = v2d[0] / v2d[1];
//System.out.println(ballslope + ' ' + lineslope);
//xpos * ballslope + p2d[1] = xpos * lineslope + y1;
double binter = p2d[0] - ballslope * p2d[1];
double linter = x1 - lineslope * y1;
double y = (binter - linter)/(lineslope - ballslope);
double sx = y * ballslope + binter;
//double qx = y * lineslope + linter;
double la =Math.atan2(y2 - y1, x2 - x1);
double ba =Math.atan2(v2d[1], v2d[0]);
double da =2* la - ba;
//System.out.println(sx + ' ' + y);
/*
g.drawLine((int)sx, (int)y, (int)p2d[0], (int)p2d[1]);
g.fillRect((int)sx - 2, (int)y - 2, 4, 4);
g.drawLine((int)p2d[0], (int)p2d[1], (int) (p2d[0] + Math.cos(da) * 100), (int)(p2d[1] + Math.sin(da) * 100));
//*/
if(sx >=Math.min(x2, x1) && sx <=Math.max(x1, x2) &&
Math.min(y1, y2) <= y &&Math.max(y1, y2) >= y){
double interdist =Math.sqrt(Math.pow(sx - p2d[0],2) +Math.pow(y - p2d[1],2));
double tiny =0.0001;
double futuredist =Math.sqrt(Math.pow(sx - (p2d[0] +Math.cos(ba) * tiny),2) +Math.pow(y - (p2d[1] +Math.sin(ba) * tiny),2));
if(interdist <= bmag + r && futuredist < interdist){
//System.out.println('Carl Sagan' + i); //this is a pun because he wrote a book called Contact
if(i > preset.length){
int ball = (int) Math.floor((i - preset.length)/sides);
//System.out.println(balls[ball][2]);
points += balls[ball][3] * bmag;
}
v2d[0] =Math.cos(da) * bmag;
v2d[1] =Math.sin(da) * bmag;
}
}
}
g.setColor(Color.black);
//System.out.println(sx + ' ' + qx);
//System.out.println(ballslope + ' ' + lineslope);
//double slope = Math.atan2(v2d[1], v2d[0]);
//g.drawLine((int) p2d[0], (int) p2d[1], (int) (p2d[0]+10*v2d[0]), (int) (p2d[1]+10*v2d[1]));
g.fillRect(xpos -5, (int)sd +10, 10, 20);
g.drawString('Score: '+ points +' Resets: '+ lives, 10, 15);
}
privateclassKeyextendsKeyAdapter {
publicvoidkeyPressed(KeyEvente){
if(e.getKeyCode() KeyEvent.VK_DOWN){
setlock =true;
sd +=2;
}
if(e.getKeyCode() KeyEvent.VK_LEFT){
ldown =true;
}
if(e.getKeyCode() KeyEvent.VK_RIGHT){
rdown =true;
}
}
publicvoidkeyReleased(KeyEvente){
setlock =false;
if(e.getKeyCode() KeyEvent.VK_LEFT){
ldown =false;
}
if(e.getKeyCode() KeyEvent.VK_RIGHT){
rdown =false;
}
}
}
}

commented Nov 2, 2016

It needs some kind of CPU limiter.

commented Nov 18, 2016

And what about the Main class??

commented Apr 2, 2017

Put a main method in code

commented Apr 6, 2017

how do i put the main method ? Am new to this stuffs. https://omgneeds.netlify.app/hewlett-packard-device-driver-downloads.html.

commented Apr 6, 2017

3d Java Game Code

how do i put the main method ? Am new to this stuffs.

commented Apr 19, 2017

import javax.swing.JFrame;
import javax.swing.JPanel;
public class MainForGraphics1
{
public static void main(String[] args)
{

} So good big sean download free.

FOR ALL USERS WONDERING, ADD THIS CODE IN A FOLDER THE SAME AS THE PINBALL CODE AND IT WILL RUN

3d Java Game Code Example

commented Sep 30, 2017

Sir, Can I get Explanation to the above code regarding creation of components

commented Feb 6, 2018

Can you update the code according to @Eggcoop's fix?

commented Feb 26, 2018

what should i enter when it asks:-

Method Call
void paint Component(Graphics g)
panel001.paintComponent( ________)

what should i enter in the blank

3d Java Game Code Download

commented Feb 12, 2019
edited

does anyone have the class diagram for this program?

3d Java Game Download

commented Jul 5, 2019

3d Java Game Source Code

No main method?

Graphics 3d Java Examples

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