3d Java Game Code
- 3d Java Game Code Example
- 3d Java Game Code Download
- 3d Java Game Download
- 3d Java Game Source Code
- Graphics 3d Java Examples
Learn how to write your first interactive 3D game using the game-math library. You will also see how to write a Java program that simulates flocking behavior such as that exhibited by birds and fish and how to incorporate that behavior in a game. Java 3d game source code free download. Super Mario Bros Java Game file: Mario.jar Sound Fixed and bugs Fixed in Mario.jar only GamePad Patch.zip so that it ca.
| importjavax.swing.*; |
| importjava.awt.*; |
| importjava.awt.event.*; |
| publicclassPanel00extendsJPanel { |
| Timer t =newTimer(1, newListener()); |
| int ctr =0; |
| doubleG=0.1; //Gravitational Constant |
| finalint xpos =280; |
| double[] p2d = {280, 200}; |
| double[] v2d = {0, 0}; |
| int points =0; |
| int lives =0; |
| int sides =13; |
| double snorm =400; |
| double sd =450; |
| double sv =0; |
| boolean setlock =false; |
| boolean rdown, ldown; |
| double paddle =130; |
| double rtheta =0; |
| double ltheta =0; |
| int preset[][] = { |
| {0, 400, 135, 450,1}, //right paddle |
| {135, 450, 270, 400,1}, //left paddle |
| {270, 0, 300, 20, 1}, //first bouncey thingy |
| {291, 0, 291, 500, 1}, //right wall |
| {-1, 0, 270, 0, 1}, //top wall |
| {0, -1, 0, 500, 1} //left wall |
| }; |
| int[][] balls = { |
| {80, 80, 30, 50}, |
| {230, 280, 20, 200}, |
| {50, 200, 25, 100}, |
| {200, 100, 10, 500} |
| }; |
| int lines[][] =newint[100][5]; |
| publicPanel00(){ |
| super(); |
| t.start(); |
| addKeyListener(newKey()); |
| setFocusable(true); |
| for(int i =0; i < preset.length; i++){ |
| lines[i] = preset[i]; |
| } |
| int plen = preset.length; |
| int ct =0; |
| for(int k =0; k < balls.length; k++){ |
| int px = balls[k][0], py = balls[k][1], radius = balls[k][2]; |
| for(double i =0; i <2*Math.PI; i+=2*Math.PI/ sides){ |
| ct++; |
| lines[plen + ct][0] = px + (int) (radius *Math.cos(i)); |
| lines[plen + ct][1] = py + (int) (radius *Math.sin(i)); |
| lines[plen + ct][2] = px + (int) (radius *Math.cos(i -2*Math.PI/ sides)); |
| lines[plen + ct][3] = py + (int) (radius *Math.sin(i -2*Math.PI/ sides)); |
| } |
| } |
| } |
| privateclassListenerimplementsActionListener { |
| publicvoidactionPerformed(ActionEvente){ |
| repaint(); |
| } |
| } |
| publicvoidpaintComponent(Graphicsg){ |
| super.paintComponent(g); |
| v2d[1] +=G; |
| p2d[1] += v2d[1]; |
| p2d[0] += v2d[0]; |
| if(p2d[1] >1000){ |
| p2d[0] =280; |
| p2d[1] =200; |
| v2d[0] =0; |
| v2d[1] =0; |
| lives++; |
| } |
| if(p2d[0] 280&& p2d[1] > sd){ |
| p2d[1] = sd; |
| v2d[1] =Math.min(v2d[1], sv); |
| } |
| if(setlock false){ |
| sv *=0.95; //the dampening coefficient for the springiness |
| sv -= (sd - snorm)/30; |
| sd += sv; |
| } |
| double rc =0.1; |
| if(rdown){ |
| rtheta =Math.max(-0.5, rtheta - rc); |
| }else{ |
| rtheta =Math.min(0.5, rtheta + rc); |
| } |
| if(ldown){ |
| ltheta =Math.max(-0.5, ltheta - rc); |
| }else{ |
| ltheta =Math.min(0.5, ltheta + rc); |
| } |
| lines[0][2] = lines[0][0] + (int) (Math.cos(ltheta) * paddle); |
| lines[0][3] = lines[0][1] + (int) (Math.sin(ltheta) * paddle); |
| lines[1][0] = lines[1][2] + (int) (-Math.cos(rtheta) * paddle); |
| lines[1][1] = lines[1][3] + (int) (Math.sin(rtheta) * paddle); |
| int rX = (int) p2d[0]; |
| int rY = (int) p2d[1]; |
| int r =10; |
| g.setColor(Color.blue); |
| g.drawArc(rX - r, rY - r, 2* r, 2* r, 0, 360); |
| g.setColor(Color.black); |
| for(int i =0; i < lines.length; i++){ |
| int x1 = lines[i][0], |
| y1 = lines[i][1], |
| x2 = lines[i][2]; |
| double y2 = lines[i][3] +0.0001; |
| if(i > preset.length){ |
| g.setColor(Color.red); |
| } |
| g.drawLine(x1, y1, x2, (int) Math.round(y2)); |
| double bmag =Math.sqrt(v2d[0] * v2d[0] + v2d[1] * v2d[1]); |
| double lineslope = ((double)(x2 - x1))/((double)(y2 - y1)); |
| double ballslope = v2d[0] / v2d[1]; |
| //System.out.println(ballslope + ' ' + lineslope); |
| //xpos * ballslope + p2d[1] = xpos * lineslope + y1; |
| double binter = p2d[0] - ballslope * p2d[1]; |
| double linter = x1 - lineslope * y1; |
| double y = (binter - linter)/(lineslope - ballslope); |
| double sx = y * ballslope + binter; |
| //double qx = y * lineslope + linter; |
| double la =Math.atan2(y2 - y1, x2 - x1); |
| double ba =Math.atan2(v2d[1], v2d[0]); |
| double da =2* la - ba; |
| //System.out.println(sx + ' ' + y); |
| /* |
| g.drawLine((int)sx, (int)y, (int)p2d[0], (int)p2d[1]); |
| g.fillRect((int)sx - 2, (int)y - 2, 4, 4); |
| g.drawLine((int)p2d[0], (int)p2d[1], (int) (p2d[0] + Math.cos(da) * 100), (int)(p2d[1] + Math.sin(da) * 100)); |
| //*/ |
| if(sx >=Math.min(x2, x1) && sx <=Math.max(x1, x2) && |
| Math.min(y1, y2) <= y &&Math.max(y1, y2) >= y){ |
| double interdist =Math.sqrt(Math.pow(sx - p2d[0],2) +Math.pow(y - p2d[1],2)); |
| double tiny =0.0001; |
| double futuredist =Math.sqrt(Math.pow(sx - (p2d[0] +Math.cos(ba) * tiny),2) +Math.pow(y - (p2d[1] +Math.sin(ba) * tiny),2)); |
| if(interdist <= bmag + r && futuredist < interdist){ |
| //System.out.println('Carl Sagan' + i); //this is a pun because he wrote a book called Contact |
| if(i > preset.length){ |
| int ball = (int) Math.floor((i - preset.length)/sides); |
| //System.out.println(balls[ball][2]); |
| points += balls[ball][3] * bmag; |
| } |
| v2d[0] =Math.cos(da) * bmag; |
| v2d[1] =Math.sin(da) * bmag; |
| } |
| } |
| } |
| g.setColor(Color.black); |
| //System.out.println(sx + ' ' + qx); |
| //System.out.println(ballslope + ' ' + lineslope); |
| //double slope = Math.atan2(v2d[1], v2d[0]); |
| //g.drawLine((int) p2d[0], (int) p2d[1], (int) (p2d[0]+10*v2d[0]), (int) (p2d[1]+10*v2d[1])); |
| g.fillRect(xpos -5, (int)sd +10, 10, 20); |
| g.drawString('Score: '+ points +' Resets: '+ lives, 10, 15); |
| } |
| privateclassKeyextendsKeyAdapter { |
| publicvoidkeyPressed(KeyEvente){ |
| if(e.getKeyCode() KeyEvent.VK_DOWN){ |
| setlock =true; |
| sd +=2; |
| } |
| if(e.getKeyCode() KeyEvent.VK_LEFT){ |
| ldown =true; |
| } |
| if(e.getKeyCode() KeyEvent.VK_RIGHT){ |
| rdown =true; |
| } |
| } |
| publicvoidkeyReleased(KeyEvente){ |
| setlock =false; |
| if(e.getKeyCode() KeyEvent.VK_LEFT){ |
| ldown =false; |
| } |
| if(e.getKeyCode() KeyEvent.VK_RIGHT){ |
| rdown =false; |
| } |
| } |
| } |
| } |
commented Nov 2, 2016
It needs some kind of CPU limiter. |
commented Nov 18, 2016
And what about the Main class?? |
commented Apr 2, 2017
Put a main method in code |
commented Apr 6, 2017
how do i put the main method ? Am new to this stuffs. https://omgneeds.netlify.app/hewlett-packard-device-driver-downloads.html. |
commented Apr 6, 2017

how do i put the main method ? Am new to this stuffs. |
commented Apr 19, 2017
import javax.swing.JFrame; } So good big sean download free. FOR ALL USERS WONDERING, ADD THIS CODE IN A FOLDER THE SAME AS THE PINBALL CODE AND IT WILL RUN |
3d Java Game Code Example
commented Sep 30, 2017
Sir, Can I get Explanation to the above code regarding creation of components |
commented Feb 6, 2018
Can you update the code according to @Eggcoop's fix? |
commented Feb 26, 2018
what should i enter when it asks:- Method Call what should i enter in the blank |
3d Java Game Code Download
commented Feb 12, 2019 • edited
edited
does anyone have the class diagram for this program? |
3d Java Game Download
commented Jul 5, 2019
3d Java Game Source Code
No main method? |