3d Java Game Code
- 3d Java Game Code Example
- 3d Java Game Code Download
- 3d Java Game Download
- 3d Java Game Source Code
- Graphics 3d Java Examples
Learn how to write your first interactive 3D game using the game-math library. You will also see how to write a Java program that simulates flocking behavior such as that exhibited by birds and fish and how to incorporate that behavior in a game. Java 3d game source code free download. Super Mario Bros Java Game file: Mario.jar Sound Fixed and bugs Fixed in Mario.jar only GamePad Patch.zip so that it ca.
importjavax.swing.*; |
importjava.awt.*; |
importjava.awt.event.*; |
publicclassPanel00extendsJPanel { |
Timer t =newTimer(1, newListener()); |
int ctr =0; |
doubleG=0.1; //Gravitational Constant |
finalint xpos =280; |
double[] p2d = {280, 200}; |
double[] v2d = {0, 0}; |
int points =0; |
int lives =0; |
int sides =13; |
double snorm =400; |
double sd =450; |
double sv =0; |
boolean setlock =false; |
boolean rdown, ldown; |
double paddle =130; |
double rtheta =0; |
double ltheta =0; |
int preset[][] = { |
{0, 400, 135, 450,1}, //right paddle |
{135, 450, 270, 400,1}, //left paddle |
{270, 0, 300, 20, 1}, //first bouncey thingy |
{291, 0, 291, 500, 1}, //right wall |
{-1, 0, 270, 0, 1}, //top wall |
{0, -1, 0, 500, 1} //left wall |
}; |
int[][] balls = { |
{80, 80, 30, 50}, |
{230, 280, 20, 200}, |
{50, 200, 25, 100}, |
{200, 100, 10, 500} |
}; |
int lines[][] =newint[100][5]; |
publicPanel00(){ |
super(); |
t.start(); |
addKeyListener(newKey()); |
setFocusable(true); |
for(int i =0; i < preset.length; i++){ |
lines[i] = preset[i]; |
} |
int plen = preset.length; |
int ct =0; |
for(int k =0; k < balls.length; k++){ |
int px = balls[k][0], py = balls[k][1], radius = balls[k][2]; |
for(double i =0; i <2*Math.PI; i+=2*Math.PI/ sides){ |
ct++; |
lines[plen + ct][0] = px + (int) (radius *Math.cos(i)); |
lines[plen + ct][1] = py + (int) (radius *Math.sin(i)); |
lines[plen + ct][2] = px + (int) (radius *Math.cos(i -2*Math.PI/ sides)); |
lines[plen + ct][3] = py + (int) (radius *Math.sin(i -2*Math.PI/ sides)); |
} |
} |
} |
privateclassListenerimplementsActionListener { |
publicvoidactionPerformed(ActionEvente){ |
repaint(); |
} |
} |
publicvoidpaintComponent(Graphicsg){ |
super.paintComponent(g); |
v2d[1] +=G; |
p2d[1] += v2d[1]; |
p2d[0] += v2d[0]; |
if(p2d[1] >1000){ |
p2d[0] =280; |
p2d[1] =200; |
v2d[0] =0; |
v2d[1] =0; |
lives++; |
} |
if(p2d[0] 280&& p2d[1] > sd){ |
p2d[1] = sd; |
v2d[1] =Math.min(v2d[1], sv); |
} |
if(setlock false){ |
sv *=0.95; //the dampening coefficient for the springiness |
sv -= (sd - snorm)/30; |
sd += sv; |
} |
double rc =0.1; |
if(rdown){ |
rtheta =Math.max(-0.5, rtheta - rc); |
}else{ |
rtheta =Math.min(0.5, rtheta + rc); |
} |
if(ldown){ |
ltheta =Math.max(-0.5, ltheta - rc); |
}else{ |
ltheta =Math.min(0.5, ltheta + rc); |
} |
lines[0][2] = lines[0][0] + (int) (Math.cos(ltheta) * paddle); |
lines[0][3] = lines[0][1] + (int) (Math.sin(ltheta) * paddle); |
lines[1][0] = lines[1][2] + (int) (-Math.cos(rtheta) * paddle); |
lines[1][1] = lines[1][3] + (int) (Math.sin(rtheta) * paddle); |
int rX = (int) p2d[0]; |
int rY = (int) p2d[1]; |
int r =10; |
g.setColor(Color.blue); |
g.drawArc(rX - r, rY - r, 2* r, 2* r, 0, 360); |
g.setColor(Color.black); |
for(int i =0; i < lines.length; i++){ |
int x1 = lines[i][0], |
y1 = lines[i][1], |
x2 = lines[i][2]; |
double y2 = lines[i][3] +0.0001; |
if(i > preset.length){ |
g.setColor(Color.red); |
} |
g.drawLine(x1, y1, x2, (int) Math.round(y2)); |
double bmag =Math.sqrt(v2d[0] * v2d[0] + v2d[1] * v2d[1]); |
double lineslope = ((double)(x2 - x1))/((double)(y2 - y1)); |
double ballslope = v2d[0] / v2d[1]; |
//System.out.println(ballslope + ' ' + lineslope); |
//xpos * ballslope + p2d[1] = xpos * lineslope + y1; |
double binter = p2d[0] - ballslope * p2d[1]; |
double linter = x1 - lineslope * y1; |
double y = (binter - linter)/(lineslope - ballslope); |
double sx = y * ballslope + binter; |
//double qx = y * lineslope + linter; |
double la =Math.atan2(y2 - y1, x2 - x1); |
double ba =Math.atan2(v2d[1], v2d[0]); |
double da =2* la - ba; |
//System.out.println(sx + ' ' + y); |
/* |
g.drawLine((int)sx, (int)y, (int)p2d[0], (int)p2d[1]); |
g.fillRect((int)sx - 2, (int)y - 2, 4, 4); |
g.drawLine((int)p2d[0], (int)p2d[1], (int) (p2d[0] + Math.cos(da) * 100), (int)(p2d[1] + Math.sin(da) * 100)); |
//*/ |
if(sx >=Math.min(x2, x1) && sx <=Math.max(x1, x2) && |
Math.min(y1, y2) <= y &&Math.max(y1, y2) >= y){ |
double interdist =Math.sqrt(Math.pow(sx - p2d[0],2) +Math.pow(y - p2d[1],2)); |
double tiny =0.0001; |
double futuredist =Math.sqrt(Math.pow(sx - (p2d[0] +Math.cos(ba) * tiny),2) +Math.pow(y - (p2d[1] +Math.sin(ba) * tiny),2)); |
if(interdist <= bmag + r && futuredist < interdist){ |
//System.out.println('Carl Sagan' + i); //this is a pun because he wrote a book called Contact |
if(i > preset.length){ |
int ball = (int) Math.floor((i - preset.length)/sides); |
//System.out.println(balls[ball][2]); |
points += balls[ball][3] * bmag; |
} |
v2d[0] =Math.cos(da) * bmag; |
v2d[1] =Math.sin(da) * bmag; |
} |
} |
} |
g.setColor(Color.black); |
//System.out.println(sx + ' ' + qx); |
//System.out.println(ballslope + ' ' + lineslope); |
//double slope = Math.atan2(v2d[1], v2d[0]); |
//g.drawLine((int) p2d[0], (int) p2d[1], (int) (p2d[0]+10*v2d[0]), (int) (p2d[1]+10*v2d[1])); |
g.fillRect(xpos -5, (int)sd +10, 10, 20); |
g.drawString('Score: '+ points +' Resets: '+ lives, 10, 15); |
} |
privateclassKeyextendsKeyAdapter { |
publicvoidkeyPressed(KeyEvente){ |
if(e.getKeyCode() KeyEvent.VK_DOWN){ |
setlock =true; |
sd +=2; |
} |
if(e.getKeyCode() KeyEvent.VK_LEFT){ |
ldown =true; |
} |
if(e.getKeyCode() KeyEvent.VK_RIGHT){ |
rdown =true; |
} |
} |
publicvoidkeyReleased(KeyEvente){ |
setlock =false; |
if(e.getKeyCode() KeyEvent.VK_LEFT){ |
ldown =false; |
} |
if(e.getKeyCode() KeyEvent.VK_RIGHT){ |
rdown =false; |
} |
} |
} |
} |
commented Nov 2, 2016
It needs some kind of CPU limiter. |
commented Nov 18, 2016
And what about the Main class?? |
commented Apr 2, 2017
Put a main method in code |
commented Apr 6, 2017
how do i put the main method ? Am new to this stuffs. https://omgneeds.netlify.app/hewlett-packard-device-driver-downloads.html. |
commented Apr 6, 2017
how do i put the main method ? Am new to this stuffs. |
commented Apr 19, 2017
import javax.swing.JFrame; } So good big sean download free. FOR ALL USERS WONDERING, ADD THIS CODE IN A FOLDER THE SAME AS THE PINBALL CODE AND IT WILL RUN |
3d Java Game Code Example
commented Sep 30, 2017
Sir, Can I get Explanation to the above code regarding creation of components |
commented Feb 6, 2018
Can you update the code according to @Eggcoop's fix? |
commented Feb 26, 2018
what should i enter when it asks:- Method Call what should i enter in the blank |
3d Java Game Code Download
commented Feb 12, 2019 • edited
edited
does anyone have the class diagram for this program? |
3d Java Game Download
commented Jul 5, 2019
3d Java Game Source Code
No main method? |